Introduction to DirectX Raytracing
Back by popular demand after thousands watched the SIGGRAPH course, the improved “Introduction to DirectX Ray Tracing” tutorial includes recent experiences integrating DirectX in production games. Register now for this three-hour session Tuesday afternoon, the week of GDC, and get the knowledge you need to add DirectX ray tracing to your engine and production pipeline.
Chris Wyman, Principal Research Scientist, NVIDIA Corporation
Adam Marrs, Senior Graphics Engineer, NVIDIA Corporation
Juha Sjöholm, Senior Devtech Engineer, NVIDIA Corporation